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WARDOGS Patch Notes

WARDOGS Patch Notes and Update History

Every WARDOGS build in order - what shipped, what changed, and what it means for your loadout. Updated after each Early Access patch from 10 September 2026.

8/25/2026 WARDOGS Wiki Team Last updated: 9/12/2026 3 min read

Build history

Newest first.

BuildDateWho had accessWhat it was
Launch Stability Hotfix #110 Sep 2026All Early Access playersClient update targeting failed server joins, unexpected kicks and long login queues
Season 1 launch build10 Sep 2026All Early Access playersFirst public build; price, progression, unlock and vehicle balance changes
Closed Beta 023–6 Sep 2026Initially invited/pre-order players, later opened publiclyFinal scale test before launch
Closed Beta Weekend21–23 Aug 2026Steam pre-purchasersLarge-scale stress test — servers, vehicles, destruction and the three-team format under real load
Closed AlphaEarly Aug 2026Invited testersFirst hands-on build; a reported 33 weapons
Reveal2026PublicAnnouncement and trailer from BULKHEAD and Team17

BULKHEAD expects 12 to 24 months in Early Access, with the length driven by player feedback. No fixed patch cadence has been announced.

What gets tracked here

Each entry will cover the five things that actually change how a match plays:

  • Weapon balance — damage, recoil, muzzle velocity and, crucially, price
  • Vehicles — handling, armour, cost, and availability per map
  • Control Zone scoring — zone size, Hot Zone behaviour, point rates
  • Cash economy — earn rates per action, loadout costs, Gold Bar conversion
  • Maps, performance and anti-cheat — new ground, optimisation, Easy Anti-Cheat changes

Why prices are patch notes in this game

In most shooters, balance patches change a gun’s numbers. In WARDOGS they can change its price instead — and that is the same thing.

Because you buy a loadout before every life from a balance that persists between matches, a weapon that costs 30% more is a weapon fewer people bring, regardless of its damage. The same applies to vehicles: a tank whose price moves is a tank that shows up more or less often, which changes what infantry needs to buy to answer it.

What is not known yet

Worth stating plainly rather than guessing at:

  • No dated public roadmap. BULKHEAD has given an Early Access window, not a milestone calendar.
  • Fighter jets are planned during Early Access, not at launch — no date announced.
  • Patch cadence is unannounced. The first hotfix arrived quickly, but that does not establish a weekly schedule.
  • Map count beyond launch has not been detailed past the initial three (with three variations each).

This page updates as builds ship. Anything drawn from a test build rather than a released one is labelled as such.

Sources

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