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WARDOGS Progression and Unlocks Explained

How WARDOGS role XP, Wardog level, permanent unlock fees and per-life purchases work, with the confirmed Season 1 unlock moves for every major track.

9/12/2026 Season 1 EA WARDOGS Wiki Team Last updated: 9/12/2026 3 min read

WARDOGS has three costs that are easy to confuse: earning enough role XP to reveal an item, paying its permanent unlock fee, and buying that item again for a specific life. Planning around all three prevents a high-level unlock from emptying the account you need to use it.

The progression loop

  1. Perform actions associated with a role to earn that track’s XP.
  2. Reach the level that reveals an item.
  3. Pay the listed one-time unlock cost.
  4. Buy the unlocked item whenever you add it to a future loadout.

The published track names are Career, Medic, Recon, Support, Pilot and Driver. Community guides also describe infantry or assault progression; labels may vary by screen and build, so the in-game progression page is the final authority.

Season 1 progression speed

The launch changelog replaces beta pacing with a slower curve from level 6 onward. Its first explicit example moves level 6 from 8,750 XP to 9,250 XP. Higher levels increase more sharply, so beta estimates for “hours to unlock” should not be used as Season 1 promises.

Confirmed Season 1 moves

TrackItemSeason 1 position
CareerSports ParachuteLevel 35
CareerLarge BackpackLevel 55
Career7.62x54mm APLevel 82
Career5.56mm APLevel 83
CareerDeagleLevel 85
CareerArtillery TankLevel 90
MedicPP-19 50-round drumLevel 29
SupportLarge HammerLevel 8
DriverURALLevel 3
DriverKodiak AssaultLevel 6
DriverDune BuggyLevel 8
DriverKodiak FlatbedLevel 10
DriverLarge Supply CrateLevel 16
DriverURAL CoveredLevel 18
DriverMusic Tape HLevel 23
DriverURAL AttackLevel 25
DriverHumvee with minigunLevel 30
DriverHeavy TankLevel 35

The Artillery Tank also rose to a $500,000 permanent unlock. Support’s Large Hammer rose to $75,000, while several Pilot and Driver items changed price. See the Season 1 changelog for the full price table.

Which track to level first

  • Recon: spotting contributes without requiring the final shot and helps the whole team.
  • Medic: revives and healing combine income with direct objective value.
  • Support: building useful FOB infrastructure creates a team spawn and advances the construction track.
  • Driver and Pilot: transport earns while solving the map’s distance problem, but vehicles punish inexperienced handling.

Choose the track whose actions you will repeat naturally. Grinding an unlock through a role you dislike usually costs more time and cash than adapting your loadout.

Sources

Gallery

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